The texture for the weapon trail was made using Photoshop and Substance Designer. The lightning strike is a sprite sheet I made in Photoshop. Shockwaves, masks, and the star flare were also made in Photoshop. Noise textures were generated with Substance Designer.
The ground destruction was constructed and animated in Houdini before being imported into Unreal. Rock mesh and VFX disk assets were also created in Houdini. The wave running through the ground destruction is a plane mesh with WPO.
All of the above items were used to create Niagara systems in Unreal, which are the primary assets being showcased with this post. The weapon used is one that I made and is featured on my page.
The character animation is part of a paid pack that I purchased from Fab.
Weapon Trail + Impact
Impact Only